What's the best way for detecting the end of an Ad?

Apr 22, 2013 at 2:48 PM
I've playing around with the SMPlayer's events and I can't find anyone that give a clean warning when a linear advertisements ends.Yes, there is "AdvertisementProgressChanged" that informs about the progress of the ad but if you consume just a fraction of the ad's time(and the API lets you do that) it doesn't warn you. I've tried with other events, and I achieve my goal with a combination of "PlayerPlayStateChanged" and "AdvertisementProgressChanged" but it seems to me that could be a better way to achieve that. Am I right?. Again, Apologies if I missing something. I've worked with SMFPlayer just for a couple of weeks.