I'm having a trouble in a player i have developed. For some reason it seems that when i set scriptablename onPlayerReady gets called with a valid reference, but any events for functions doesnt seem to work at all. Its only for a particular player, and i
have tried removing all playerspecific code, but for that particular player, it somehow doesn't work. Has anyone run into something similar? Or has any idea what is causing it?
This works in a way, it actually gives the correct name of the class, but calling _player.Stop() doesnt work (it does get called, because i tried overloading it and doing a messagebox, it just doesnt stop the player). Could there be a permission issue?