How do you active a plugin in the player?

Oct 15, 2011 at 1:34 AM

I'm trying to write MMPPF plugin. It's fairly clear on the how to doc. My question is how to active it in the player?

Coordinator
Oct 15, 2011 at 4:47 PM

weijiali, all MMPPF plugins are loaded via MEF (Managed Extensibility Framework). Simply add a reference to your plugin dll to you main project (or build your plugin class as part of your main project) and MEF will find it as long as it is decorated with the appropriate attributes and implements the appropriate interface. You can also download the source .zip file to see how we build a number of the plugins that ship with the framework.

Regards,

Tim

Dec 28, 2011 at 7:07 PM

Tim, Thank you for the response. Does MMPPF allow loading a plugin dynamically from an url?

Dec 28, 2011 at 7:07 PM

Tim, Thank you for the response. Does MMPPF allow loading a plugin dynamically from an url?